FIRE
5Jet Warrior
ATK:
2100
DEF:
1200
View:
4614
"Jet Synchron" + 1 or more non-Tuner monsters If this card is Synchro Summoned: You can target 1 card your opponent controls; return it to the hand. If this card is in your Graveyard: You can Tribute 1 Level 2 or lower monster; Special Summon this card in Defense Position, but banish it when it leaves the field. You can only use each effect of "Jet Warrior" once per turn.
Jet Warrior — Power Evaluation
Final Score: 61 ± 7 · Confidence: Medium
- Intrinsic: 60 · Deck: 62 · Meta: provisional
- Primary role: Board breaker · Secondary: Material body
Why it scores here
Jet Warrior is a Level 5 Synchro whose on-summon effect bounces one opponent card to hand and whose Graveyard effect can revive it in Defense Position by tributing a Level 2 or lower monster, at the cost of banishing it when it leaves the field. Its 2100 ATK earns nothing; the score comes from its live access in 400 of 400 sampled decks, its clean Level 5 material value, and its cheap single-copy slot. The card converts into tempo and a one-shot body rather than card advantage, which is why resource economy scores low. No combo evidence is supplied, so combo conversion rests on text alone.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 72 | Runs 1 copy in all 400 sampled decks and appears alongside Jet Synchron in 98.5% of them, but it needs a Synchro Summon and is not an opening-hand card (observed, inferred). |
| Combo & Conversion | 45 | The text shows a bounce on Synchro Summon and a GY revival, but no recorded boards exist to show what it builds toward (inferred). |
| Resource Economy | 35 | The bounce is tempo rather than advantage, and the GY revival costs a tribute and a banish, so there is no net card gain (verified, inferred). |
| Effect & Interaction | 45 | The bounce returns one opponent card to hand; it is soft interaction that does not negate or destroy (verified). |
| Material Utility | 70 | A Level 5 FIRE Warrior is a clean generic Synchro material, and the body stays useful after its effects are negated (verified, inferred). |
| Resilience & Flexibility | 50 | The GY revival works from the Graveyard, but the banish-on-leave clause and once-per-turn limits keep it to one use per effect (verified, inferred). |
| Deck-Building Efficiency | 70 | One copy in each deck is a cheap, non-garnet slot with no lock or brick risk (observed, verified). |
Calculation
Weight profile: 0.7 Board breaker + 0.3 Material body. Intrinsic ≈ 60, Deck ≈ 62, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Present in 400 of 400 sampled decks at one copy each, so its role is practical and not a niche pick
- Clean Level 5 Fire Warrior material that still converts when its effects are negated
- The GY revival gives a recurring tempo body from the Graveyard
Weaknesses
- Bounce is tempo, not card advantage, so it does not win on its own
- The GY revival costs a tribute and a banish, which limits repeat use
- Its value depends on the Synchro engine around it, mainly Jet Synchron
Counters / choke points
- Opponents' own bounce and banish effects can strip the Synchro Summon value
- Negating its on-summon effect removes the bounce but leaves a Level 5 body
Best use
Board breaker / Synchro tempo body. Decks: Synchron, Junk, Adventurer Token, Crimson Dragon. Suggested copies: 1.
Evidence & gaps
- Verified: Card text: Synchro Summon bounce on one opponent card; GY revival in Defense by tributing a Level 2 or lower monster, with banish on leave; each effect once per turn; Level 5 FIRE Warrior Synchro, ATK 2100; Present in 400 of 400 decks at 1 copy each; Jet Synchron appears in 98.5% of decks
- Observed: Synchron archetype 42%, Adventurer Token 19.5%, Junk 12.5%; Main-deck gameplay type 7 in 91% of decks; Consistent inclusion across 38 distinct archetypes
- Inferred: Bounce provides tempo rather than card advantage; GY revival is a one-shot recurring body, not a repeatable engine; Material value holds even when effects are negated
- Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied no usage statistics (StatisticsCard), so archetype inclusion is inferred from the deck sample only no rulings or timing confirmation for the once-per-turn and GY tribute interactions no banlist token, so 3 copies is assumed






