Jet Warrior
FIRE 5

Jet Warrior

  • ATK:
  • 2100

  • DEF:
  • 1200

  • View:
  • 4614




"Jet Synchron" + 1 or more non-Tuner monsters If this card is Synchro Summoned: You can target 1 card your opponent controls; return it to the hand. If this card is in your Graveyard: You can Tribute 1 Level 2 or lower monster; Special Summon this card in Defense Position, but banish it when it leaves the field. You can only use each effect of "Jet Warrior" once per turn.




 
 
AI Power Analysis
Board breakerConfidence: MediumEvaluated Oct 9, 2026
61± 7/ 100
Power Score
Intrinsic 60
Deck 62

Jet Warrior — Power Evaluation

Final Score: 61 ± 7 · Confidence: Medium

  • Intrinsic: 60 · Deck: 62 · Meta: provisional
  • Primary role: Board breaker · Secondary: Material body

Why it scores here

Jet Warrior is a Level 5 Synchro whose on-summon effect bounces one opponent card to hand and whose Graveyard effect can revive it in Defense Position by tributing a Level 2 or lower monster, at the cost of banishing it when it leaves the field. Its 2100 ATK earns nothing; the score comes from its live access in 400 of 400 sampled decks, its clean Level 5 material value, and its cheap single-copy slot. The card converts into tempo and a one-shot body rather than card advantage, which is why resource economy scores low. No combo evidence is supplied, so combo conversion rests on text alone.

Axis scores

Axis Score Evidence
Accessibility 72 Runs 1 copy in all 400 sampled decks and appears alongside Jet Synchron in 98.5% of them, but it needs a Synchro Summon and is not an opening-hand card (observed, inferred).
Combo & Conversion 45 The text shows a bounce on Synchro Summon and a GY revival, but no recorded boards exist to show what it builds toward (inferred).
Resource Economy 35 The bounce is tempo rather than advantage, and the GY revival costs a tribute and a banish, so there is no net card gain (verified, inferred).
Effect & Interaction 45 The bounce returns one opponent card to hand; it is soft interaction that does not negate or destroy (verified).
Material Utility 70 A Level 5 FIRE Warrior is a clean generic Synchro material, and the body stays useful after its effects are negated (verified, inferred).
Resilience & Flexibility 50 The GY revival works from the Graveyard, but the banish-on-leave clause and once-per-turn limits keep it to one use per effect (verified, inferred).
Deck-Building Efficiency 70 One copy in each deck is a cheap, non-garnet slot with no lock or brick risk (observed, verified).

Calculation

Weight profile: 0.7 Board breaker + 0.3 Material body. Intrinsic ≈ 60, Deck ≈ 62, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Present in 400 of 400 sampled decks at one copy each, so its role is practical and not a niche pick
  • Clean Level 5 Fire Warrior material that still converts when its effects are negated
  • The GY revival gives a recurring tempo body from the Graveyard

Weaknesses

  • Bounce is tempo, not card advantage, so it does not win on its own
  • The GY revival costs a tribute and a banish, which limits repeat use
  • Its value depends on the Synchro engine around it, mainly Jet Synchron

Counters / choke points

  • Opponents' own bounce and banish effects can strip the Synchro Summon value
  • Negating its on-summon effect removes the bounce but leaves a Level 5 body

Best use

Board breaker / Synchro tempo body. Decks: Synchron, Junk, Adventurer Token, Crimson Dragon. Suggested copies: 1.

Evidence & gaps

  • Verified: Card text: Synchro Summon bounce on one opponent card; GY revival in Defense by tributing a Level 2 or lower monster, with banish on leave; each effect once per turn; Level 5 FIRE Warrior Synchro, ATK 2100; Present in 400 of 400 decks at 1 copy each; Jet Synchron appears in 98.5% of decks
  • Observed: Synchron archetype 42%, Adventurer Token 19.5%, Junk 12.5%; Main-deck gameplay type 7 in 91% of decks; Consistent inclusion across 38 distinct archetypes
  • Inferred: Bounce provides tempo rather than card advantage; GY revival is a one-shot recurring body, not a repeatable engine; Material value holds even when effects are negated
  • Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied no usage statistics (StatisticsCard), so archetype inclusion is inferred from the deck sample only no rulings or timing confirmation for the once-per-turn and GY tribute interactions no banlist token, so 3 copies is assumed











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